Marvel vs Capcom 2/Storm - SuperCombo Wiki (2024)

Combos
Strategy
Resources

Story

Storm, born Ororo Munroe, is a character from the X-Men series by Marvel. She is a mutant born with the ability to control and manipulate the weather at her will. Growing up as an orphaned thief on the streets of Cairo, Egypt, she would use her newfound abilities to aid local farmers as a teenager during droughts by summoning rain and eventually help protect the world from various threats alongside the X-Men.

Gameplay

Storm is quite possibly the most versatile of all the Marvel characters in the game. She can be played both aggressively and defensively, possessing a variety of ways to close in on opponents. Her combo attacks, both ground and air, are potent and inflict solid damage, especially when chained into her Ice Storm Hyper Combo as well as possessing decent priority. Storm can easily keep opponents at bay with her Whirlwind and Typhoon attacks and her ability to fly helps to keep her out of harm's way.

A lack of any major weaknesses makes Storm a top 2 character in every tier list, with most choosing her as the definitive best character in MvC 2, due to her ability to excel at everything from solo play to team support.

Gameplay

Storm is a jack of all trades, master of all.

StrengthsWeaknesses
  • Strong mobility: 8-way Air Dash, Float, Lightning Attack, Fly mode, wavedash. Storm has a wealth of options for movement that allow her to control space and stay unpredictable.
  • Meter build: Flying off the screen and using her air options allows fairly safe space to whiff moves for meter. Storm can build a full bar of meter off of one super jump when combined with float and lightning attacks.
  • Air dominance: Storm wins most air-to-air interactions thanks to big, fast hitboxes and mobility.
  • DHC Potential: Hail Storm is the safest super in the game to DHC into, while also doing decent chip on block. Lightning storm DHCs into almost anything, allowing for devastatingly high damage combos.
  • Strong Offense and Defense: Combining her strong mobility, buttons, and DHCs gives both high potential for Offense and Runaway at Storm's convenience.
  • Good Assists: All of Storm's assists are useful. Projectile goes full-screen move and never loses projectile clashes. Expansion is strong for lockdown and combos. Variety can make zoning traps.
  • Winning matchups: Effective against many top-tier shells like Strider/Doom, and one of the few characters capable of shutting down Cable. That's how good her tools are
  • Low health: Storm takes slightly more damage than normal.

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Character Summary

Special Moves

Horizontal Typhoon
  • Marvel vs Capcom 2/Storm - SuperCombo Wiki (1) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (2) Marvel vs Capcom 2/Storm - SuperCombo Wiki (3)
Vertical Typhoon
  • Marvel vs Capcom 2/Storm - SuperCombo Wiki (4) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (5) Marvel vs Capcom 2/Storm - SuperCombo Wiki (6)
Lightning Sphere
  • Marvel vs Capcom 2/Storm - SuperCombo Wiki (7) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (8)
Lightning Attack (8-way Dash attack)
  • Marvel vs Capcom 2/Storm - SuperCombo Wiki (10)+Marvel vs Capcom 2/Storm - SuperCombo Wiki (11) and Any Direction Marvel vs Capcom 2/Storm - SuperCombo Wiki (12)
Flight
  • Marvel vs Capcom 2/Storm - SuperCombo Wiki (13)+Marvel vs Capcom 2/Storm - SuperCombo Wiki (14)Marvel vs Capcom 2/Storm - SuperCombo Wiki (15) Marvel vs Capcom 2/Storm - SuperCombo Wiki (16)

Super Moves

Lightning Storm
  • Marvel vs Capcom 2/Storm - SuperCombo Wiki (17) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (18)Marvel vs Capcom 2/Storm - SuperCombo Wiki (19)
Hail Storm
  • Marvel vs Capcom 2/Storm - SuperCombo Wiki (20) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (21)Marvel vs Capcom 2/Storm - SuperCombo Wiki (22)

Assist Moves

Type α - Projectile Type
  • Assist: Marvel vs Capcom 2/Storm - SuperCombo Wiki (23)Typhoon
  • Counter: Marvel vs Capcom 2/Storm - SuperCombo Wiki (24)Typhoon
  • Combination: Lightning Storm
Type β - Expansion Type
  • Assist: Lightning attack
  • Counter: Lightning attack
  • Combination: Lightning Storm
Type γ - Variety Type
  • Assist: Marvel vs Capcom 2/Storm - SuperCombo Wiki (25)Vertical typhoon
  • Counter: Marvel vs Capcom 2/Storm - SuperCombo Wiki (26)Vertical typhoon
  • Combination: Hail Storm

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Moves List

She is considered top tier for a reason↓

Normal Moves

Light Punch

5Marvel vs Capcom 2/Storm - SuperCombo Wiki (29)

yes, your light punch is a poke

DamageStartupActiveRecoveryGuard
4426HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super, SJ---

Storm will throw out a quick jab with a bit of lightning on it, not much added range by it.
Good for a combo starter.

Medium Punch

5Marvel vs Capcom 2/Storm - SuperCombo Wiki (31)

DamageStartupActiveRecoveryGuard
77414HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super---

Storm’s cross, general combo filler

Heavy Punch

5Marvel vs Capcom 2/Storm - SuperCombo Wiki (33)

Chomp

DamageStartupActiveRecoveryGuard
13111210HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super, SJ---

Storm will do an open palm thrust with both hands
this move has very, very nice range thanks to the lightning that comes from her palms and goes a pretty lengthy distance in front of her.

Light Kick

5Marvel vs Capcom 2/Storm - SuperCombo Wiki (35)

DamageStartupActiveRecoveryGuard
4538HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
OTGChain, Special, Super, SJ---

Storm throws out a little kick towards her opponents shin and knee area (Or their head if it’s Kobun)
can OTG someone and then be linked to her Marvel vs Capcom 2/Storm - SuperCombo Wiki (37) and launch them into another combo.

Medium Kick

5Marvel vs Capcom 2/Storm - SuperCombo Wiki (38)

DamageStartupActiveRecoveryGuard
78413HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneSpecial, Super---

Storm throws out her left hand at her opponents waist and then generates a whirlwind from her hand
you can link this to a Marvel vs Capcom 2/Storm - SuperCombo Wiki (40) for air comboing.

Heavy Kick

5Marvel vs Capcom 2/Storm - SuperCombo Wiki (41)

DamageStartupActiveRecoveryGuard
1311816HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Launcher, OtgSpecial, Super, SJ---

our main launcher, she does a high kick and generate a large tornado
this move has nice range and probably the most favored way to start an air combo.

Crouching Light Punch

2Marvel vs Capcom 2/Storm - SuperCombo Wiki (43)

DamageStartupActiveRecoveryGuard
4437HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
-Chain, Special, Super---

5Marvel vs Capcom 2/Storm - SuperCombo Wiki (45) but crouching

Crouching Medium Punch

2Marvel vs Capcom 2/Storm - SuperCombo Wiki (46)

DamageStartupActiveRecoveryGuard
77616HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super---

Storm brings her fist overhead and then slam it down to her opponent
great move alone but can’t say much because you can’t use middle punches or kicks freely in this game.

Crouching Heavy Punch

2Marvel vs Capcom 2/Storm - SuperCombo Wiki (48)

DamageStartupActiveRecoveryGuard
1311516HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
LauncherSpecial, Super, SJ---

One of Storm’s launchers, it’s a lightning uppercut.
no real added range on this attack because she throws her fist upwards, but could make a decent anti air if you need one and don’t have time to call for an assist.

Crouching Light Kick

2Marvel vs Capcom 2/Storm - SuperCombo Wiki (50)

footsies

DamageStartupActiveRecoveryGuard
-6514L
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super, SJ---

Storm slides one leg at her opponent and strikes their ankles.

Crouching Medium Kick

2Marvel vs Capcom 2/Storm - SuperCombo Wiki (52)

DamageStartupActiveRecoveryGuard
77630L
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super, SJ cancellable 22-42---

Storm raises herself on one hand and strike both legs out to sweep her opponent, with wind coming from her feet
this will make them fall and if you are fast enough, cancel into the lightning storm
be careful is they roll though.

Crouching Heavy Kick

2Marvel vs Capcom 2/Storm - SuperCombo Wiki (54)

DamageStartupActiveRecoveryGuard
139424L
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Otg, LauncherSpecial, Super, SJ---

Another one of Storm’s launchers, it’s just like her standing roundhouse but crouching, and she doesn’t kick as high, nor is the tornado nearly as large as it was before. it's wider but will knock either Storm or her opponent back just a little making it a bit harder to jump after them and combo.

Air Light Punch

j.Marvel vs Capcom 2/Storm - SuperCombo Wiki (56)

DamageStartupActiveRecoveryGuard
-6148H
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super---

Storm throws her jab out at a slightly downward angle.
An air combo filler, and all it’s good for

Air Medium Punch

j.Marvel vs Capcom 2/Storm - SuperCombo Wiki (58)

DamageStartupActiveRecoveryGuard
-9524H
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneSpecial, Super---

Storm will bring one hand behind her head and swing the other
pretty good range but nothing notable

Jumping Heavy Punch

j.Marvel vs Capcom 2/Storm - SuperCombo Wiki (60)

DamageStartupActiveRecoveryGuard
-12532H
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Flying screenSpecial, Super---

Think of it as Magneto’s Fierce punch, but this one is lightning attached.
This is probably Storm's best air attack.

Air Light Kick

j.Marvel vs Capcom 2/Storm - SuperCombo Wiki (62)

DamageStartupActiveRecoveryGuard
-6128H
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneChain, Special, Super---

Quick, long active frames, and good reach make this a useful move to stick out while floating around. Also a frequent flyer in combos.

Air Medium Kick

j.Marvel vs Capcom 2/Storm - SuperCombo Wiki (64)

DamageStartupActiveRecoveryGuard
-11516H
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
NoneSpecial, Super---

Guile’s summersault kick in reverse.

Air Heavy Kick

j.Marvel vs Capcom 2/Storm - SuperCombo Wiki (66)

DamageStartupActiveRecoveryGuard
-12618H
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Flying ScreenSpecial, Super---

Storm does a little back flip in air and leaves a trail of wind as her feet
a nice air-to-air attack if they’re above or in front of you.
the kick is a gust that becomes about the size of Sentinal.
it does good damage and has great range

Special Moves

Typhoon

Marvel vs Capcom 2/Storm - SuperCombo Wiki (69) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (70)

DamageStartupActiveRecoveryGuard
----HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Marvel vs Capcom 2/Storm - SuperCombo Wiki (73)Chain, Special, SJ, Super---

Storm summons a typhoon, which is her main projectile. Can do up to 4 hits .
Will bypass and ignore other projectiles
This is one of the best projectiles in the game since it can’t be canceled, not even by a hyper combo.
it’s slow to come out and recover, but it’s wide so it can be a little hard to jump over if it isn’t timed right
basically Storm will throw her hands towards the ground and shout "Typhoon!" and then send a get the screen to herself onent, this can be used to stop dash ins, hyper combos, projectiles, and getting through Doom’s rockets and canceling Spiral’s swords in the sword dance trap.

Vertical Typhoon

Marvel vs Capcom 2/Storm - SuperCombo Wiki (74) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (75)

DamageStartupActiveRecoveryGuard
----HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Marvel vs Capcom 2/Storm - SuperCombo Wiki (78)Chain, Special, SJ, Super---

She sends out the tornado shaped wind out from under the opponent all the way up the screen in a vertical motion, doing up to 6 hits.
This move is a great move to use against those pesky Cable players.
useless on the most part unless done in runaway or countering runaway, those are the only time this move is done since it's quite slow, easy to see coming and can actually be walked away from.

Lightning sphere

Marvel vs Capcom 2/Storm - SuperCombo Wiki (79) + J.Marvel vs Capcom 2/Storm - SuperCombo Wiki (80)

DamageStartupActiveRecoveryGuard
----HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Marvel vs Capcom 2/Storm - SuperCombo Wiki (83)Chain, Special, SJ, Super---

Can only be preformed in air. She sends out an electricly charged sphere across the screen.
Marvel vs Capcom 2/Storm - SuperCombo Wiki (84) version goes diagonally down while Marvel vs Capcom 2/Storm - SuperCombo Wiki (85) version flies horizontaly across the screen.
They both do the same amount of damage so it just depends on which direction you want it to go.

Lightning Attack

Marvel vs Capcom 2/Storm - SuperCombo Wiki (86)+Marvel vs Capcom 2/Storm - SuperCombo Wiki (87)

DamageStartupActiveRecoveryGuard
----HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Marvel vs Capcom 2/Storm - SuperCombo Wiki (89)Chain, Special, SJ, Super---

Storm launches at her opponent with a hand full of lightning, very similar to Wolverine's Drill Claw.
This can be done in any direction and also performed in the air. From the ground she cannot angle it downwards though.
This plays a big part in both combos and running away.
This attack can be done three times in a row, but must be pressed again before it stops completely, the third time you do this the move will no longer be hyper-cancelable so make sure to cancel it on thefirst, or second one.

Fly mode

Marvel vs Capcom 2/Storm - SuperCombo Wiki (90)+Marvel vs Capcom 2/Storm - SuperCombo Wiki (91)Marvel vs Capcom 2/Storm - SuperCombo Wiki (92)

DamageStartupActiveRecoveryGuard
N/A---HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Marvel vs Capcom 2/Storm - SuperCombo Wiki (94)Chain, Special, SJ, Super---

enters Fly mode
Storm’s flight isn't as useful as the others
She flies pretty quick, but to start it she has to hop into the air and spin around once slowly before she actually begins to fly

Super Moves

Lightning storm

Marvel vs Capcom 2/Storm - SuperCombo Wiki (95) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (96)Marvel vs Capcom 2/Storm - SuperCombo Wiki (97)

DamageStartupActiveRecoveryGuard
----HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Marvel vs Capcom 2/Storm - SuperCombo Wiki (99)Chain, Special, SJ, Super---

Great super.
does nice chip damage, can be comboed into fairly easily, can be DHC’ed perfectly
Storm will Spin around quickly and yell “Lightning Storm!” and lightning bolts will fill the entire screen.

Hail storm

Marvel vs Capcom 2/Storm - SuperCombo Wiki (100) + Marvel vs Capcom 2/Storm - SuperCombo Wiki (101)Marvel vs Capcom 2/Storm - SuperCombo Wiki (102)

DamageStartupActiveRecoveryGuard
----HL
Special PropertyCancelAdv. HitAdv. GuardAdv. Pushblock
Marvel vs Capcom 2/Storm - SuperCombo Wiki (104)Chain, Special, SJ, Super---

Iconic MvC super
Storm will take her sweet time raising from the ground and to the edge of the screen behind her, then summons raining pieces of ice on her opponent, this super is almost inescapable unless you are directly under Storm since that’s the only place the hail doesn’t hit
this move has literally 0 recovery so it is the safest Hyper combo to DHC to in the entire game.
Widely used since even on block it deals absurd chip damage

Assist Moves

Name

Damage

Cross-Over Combination

Alpha Counter

Notes

Marvel vs Capcom 2/Storm - SuperCombo Wiki (106)Typhoon

Lightning Storm

Marvel vs Capcom 2/Storm - SuperCombo Wiki (107)Typhoon

Storm appears behind and throws out a horizontal typhoon that hits multiple times, ignoring other projectiles. Strong tool for controlling the ground to apply pressure or allow a mixup. This is a good default assist to use because it is very straightforward and flexible.

Lightning attack

Lightning Storm

Lightning attack

Storm does a single, horizontal Lightning attack and then does a long pose where she finishes. If she hits with this, the opponent will be launched in the air, but will be able to block on the way down.
Storm is very exposed after the attack, so it is safest to apply this strings or combos.

Marvel vs Capcom 2/Storm - SuperCombo Wiki (110)Vertical typhoon

Hail Storm

Marvel vs Capcom 2/Storm - SuperCombo Wiki (111)Vertical typhoon

Storm summons a vertical typhoon. This is a very slow assist but it applies a very heavy amount of blockstun, making it a strong trap setup.
Doing a THC starting with Storm will have the startup of Hail Storm.

Beginner Overviews

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Advanced Overviews

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Storm guide by The Fireboy

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